Monday, October 31, 2011

Fan Submission: Multiplayer Rules

Here is another submission from Moebius, hope you all enjoy.

After reading the forums I tried to come up for some multiplayer rules, here is my take at trying to fit 3 or 4 players in a single map, sometimes it will mean 16 characters in a map and that might be really crowded! Try them and give me your opinion!

Multiplayer Game Modes:

These rules intend to facilitate 3p and 4p games using the provided Tannhauser boards and modes, for brevity I am listing mainly the modifications to normal rules, for extra rules such as placement, crate tokens, CPs, etc. refer to normal game rules.

Deathmatch: In multiplayer mode the game ends when there are only 2 factions remaining on the board, the player with more kills wins.

3 players: Each faction team is comprised of 2 Heroes and 2 troopers. On a 2 entrances map roll initiative, winner chooses an action circle and places a facedown objective token there, to all effects it will act as entrance point for that faction. On the remaining action circle place a secret door token, any faction may choose that entrance as an alternative entry point. If at end game a player does not have at least 1 kill from each opponent he counts as having 2 less kills.

4 players: Each faction is comprised of 2 Heroes and 1 trooper. On a 2 entrances map use action circles as additional entrance circles mark ownership of each entrance circle with facedown objective tokens. If at end game if a player does not have at least 1 kill from at least two opponents he counts as having 2 less kills.

Capture the flag:

3 players: Each faction team is comprised of 2 Heroes and 2 troopers. On a 2 entrances map roll initiative, winner chooses an action circle and places a secret entrance token there, to all effects it will act as entrance point for that faction. Each player puts a flag on their entrance circle and the remaining 2 flags in the objective circles using normal placement rules. The winner must have placed 3 flags and at least 1 from each opponent.

4 players: Each faction team is comprised of 2 Heroes and 2 troopers. On 2 entrances maps use action circles as entrance circles. Each player puts a flag on their entrance circle. Each player puts a second flag on an action circle, if you run out of action circles to put flags on place them on the stamina circle and/or the combat circle. The winner must have placed 3 flags and at least 1 from each non allied opponent, allied faction flags cannot be handled (although allied factions are considered as opponents for all other effects).

Domination:

3 players: Each faction team is comprised of 3 Heroes and 1 trooper. On a 2 entrances map roll initiative, winner chooses an action circle and places a secret entrance token there, to all effects it will act as entrance point for that faction, treat other action circles as objective circles for flag placement purposes.

4 players: Each Faction is comprised of 3 Heroes and 1 trooper. On 2 entrances maps use action circles as entrances. When an action circle has a previous flag already placed use the following rules: If the previous flag(s) belong(s) to an allied faction (Union is allied with Matriarchy and Reich with Shogunate) place your flag on top of it, if there are any previous flags not belonging to your allied faction remove any of those flags from the circle.

King of the Hill Mode

Honestly, I never play this mode so I don't think I can suggest a balanced way of playing this mode.

Objective Mode

3 players: Treat all objective circles as primary objective circles. Take turns as normal placing objective tokens on the circles. Each faction team is comprised of 3 Heroes and 1 trooper. On a 2 entrances map roll initiative, winner chooses an action circle and places a secret entrance token there, to all effects it will act as entrance point for that faction.

4 players: Each faction is comprised of 3 Heroes and 1 Trooper, on a 2 entrances map use action circles as entrances, place secret entrance tokens to mark them. Each faction places 2 objective tokens each, if all objective circles are covered try using action circles, if all of them are covered, place the token in the circle marked with a “+” (stamina bonus circle) and/or in the combat bonus circle.